Bleach: A Shinigami's Resolve
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Post by Shiro-Sama Thu Apr 17, 2008 9:47 am

This is a rough draft.

Zanjutsu - Way of the Blade

Level One - The Shinigami has begun to learn the arts of swordsmanship. He is no swordsman yet, and has no skill. However, he is able to wield the blade without cutting himself, and is able to fight, albeit mediocre attacks. No powers are unlocked at this level, as they have just begun to learn.

Level Two - The user is beginning to grasp the idea of swordsmanship. He is now considered a swordsman. Though quite new, and lacking any form of combat, he is able to recognize attacks and patterns, and able to fight with less opens. User is able to see what Style the enemy is using.

Level Three - Now the swordsman is able to take the first step of swordsmanship, and utilize new skills. At this level, the user is able to choose Sword Styles and add it to his memory, taking in the form and using it's advantages. Grants one Style.

Spoiler:

Level Four - At this level, the sword truly becomes deadly. The user is now able to fight against other bladesman with skill, cutting down those with open defenses and easily able to deflect the blows of novice swordsman. At this level, the user gains the power of Reiatsu Strike.

Spoiler:

Level Five - The user's skill with the blade has increased even more so, making his attacks quicker and his parries faster. He is able to quickly overwhelm lesser swords, and has begun to become one with the sword. No Powers are unlocked at this level.


Last edited by Shiro on Fri Apr 18, 2008 8:26 am; edited 1 time in total
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Post by Shiro-Sama Fri Apr 18, 2008 8:26 am

Level Six - The swordsman begins to expand his arsenal of techniques, will become brutal, allowing them to easily cut realizing that a warrior must be able to bend and change to face new threats. He has learned to alter his attacks into a new form. Grants a Second Style.

Level Seven - The User has surpassed a level that few swordsman obtain, becoming an expert in combat. He is able to see through an enemy's attacks and counter them with ease, as well as strike with his own. Unlocks Swordsman Spirit.

Spoiler:

Level Eight - The user's blade has become famous, all recognizing him as a true swordsman, who even experienced will be in awe at your blade skills. You will be able to fight hard and for long periods of time without breaking a sweat. No Powers unlocked.

Level Nine - You are a true prodigy with the blade, with other Shinigami failing to compete with your skills. You have be noted as a master adapter, learning arts that few could have the potential to learn. Granted a Third and Final Style.

Level Ten - You are given the title of Master of the Blade, your sword skills becoming Legendary. You are noted for your powers of the mind as well as body, capable of utilizing multiple techniques at once, feinting like the wind, and attacks like Lightning. You are now able to switch Sword Styles at will, no longer requiring a turn to change. You are also able to use Swordsman Spirit for an extended period of time, to a max of 5 rounds.
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Post by Shiro-Sama Fri Apr 18, 2008 10:48 am

Hohou - Art of Movement

Level One - The user's reflexes have begun to develop, along with his footwork. He is able to move at higher speeds then normal, making it easier for him to get around the battlefield. No Powers are unlocked at this Level.

Level Two - The user's foot skills have further improved, allowing him to literately dance around an enemy, albeit clumsily. Dodges are easier to perform, but so are mistakes. At this level, the Shinigami begins to learn movement techniques. Short Range Shunpo is unlocked.

Spoiler:

Level Three - At this level the user further develops their speed, allowing them to move at quicker rates and deliver more accurate blows. The user also further improves his stamina, allowing him to use Shunpo easier. Allows the user to use Multiple Shunpos in one turn without tiring.

Level Four - The user's reflexes increases from what it once was, dodging with more ease and striking with even more ferocity. The user's skill with flash step also increases. Allows Mid-Range Shunpo.

Spoiler:

Level Five - The user's running speed doubles in growth, allowing them to move at fast speeds even without Shunpo. The user's accuracy and ability to observe other fast reaction increases as well. Unlocks Senka.

Spoiler:


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Post by Shiro-Sama Sat Apr 19, 2008 6:29 am

Level Six - The user's ability to channel Reiatsu into their feet has been perfected, allowing them to use even advance forms of Shunpo. The user's footwork skill makes them a dangerous enemy. Unlocks Long-Range Shunpo.

Spoiler:

Level Seven - At this level, the user begins developing new techniques and uses of speed. Their unique movements startle an enemy, and your acrobatic skills amaze the enemy. Unlocks No New Powers.

Level Eight - User's speed increasing to a point where few can follow, capable of running like a bullet and reflexes like the wind. Few can follow your movements, let alone react to them. You are a master of Agility in the aspects of combat. Unlocks Utsusemi.

Spoiler:

Level Nine - The user is capable of performing moves in a flash, utilizing Shunpo and other techniques without pause and simultaneously strike as well. You are what every Speed Demon aspires to be, for your moves are all but unseen except by the most vigilant eyes. No Powers Unlocked.

Level Ten - You have become a Legend in the arts of movement, surpassing all in your speed and agility. Reflexes occur naturally, and few can hit you. Because of your legendary skills, you are granted the title of "God of Flash." Shunpos, Utsusemis, and Senkas cost 5 Reiatsu less to utilize.


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Post by Shiro-Sama Sun Apr 27, 2008 2:31 am

Hakuda - White Strike

Level One - The user begins to learn the Art of Hakuda, the Martial Style of Soul Reapers. They are able to proficiently use basic unarmed strikes, which may give them an edge. No Powers granted at this Level.

Level Two - The user learns more intricate forms of Hakuda, and is able to efficiently channel their Reiatsu into their blows, increasing their deadliness. Unlocks Seirei-Kobushi.

Spoiler:

Level Three - The user has hardened his body through training and efforts, making him better able to resist pain and block blows. His blows have also become stronger because of this. Unlocks no New Powers.

Level Four - The user's body has become even stronger, able to take harsh punishment. The user's resolve has hardened as well, making them even deadlier in combat, and giving them an edge. Unlocks Reikou.

Spoiler:

Level Five - The user is able to now blend his attacks with other attributes, combining ones abilities to perform powerful new attacks. The user is a novice to this art, but nevertheless has become a powerful new force. Unlocks Shunko.

Spoiler:
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Post by Shiro-Sama Fri May 02, 2008 9:02 am

Level Six - The user's attacks become more simulataneous, as fist and foot strikes blend into a blur of blows. More powerful are there attacks, as they are able to easily defend against mere blade strikes. Unlocks No Powers.

Level Seven - The fighter's deadliness furthers even more so as there skills have become so that they are believed ready to learn how to strike an enemy in a single blow, as they are now trained in being able to locate and strike the weaknesses of an enemy. Unlocks Kinsho-Jitsu.

Spoiler:

Level Eight - The user's body is now able to withstand Spiritual Pressure with much more ease, giving them the power of a more improved form of the Shunko technique. While still drawing on constant Reiatsu to utilize efficiently, the fighter's is now able to utilize Shunko in new ways. Unlocks Akumashunko. Reikou's cost is now decreased to 5 Reiatsu per turn.

Spoiler:

Level Nine - The user's skill in combing Reiatsu and the arts of Hakuda blend further, revealing new skills. The user's hand-to-hand combat skills have also become great, allowing them to even destroy energy attacks with their blows. Few can match their skills. Unlocks Hakuko.

Spoiler:

Level Ten - The user has been given the title of Grandmaster, his skills in the White Strike surpassing that of all less then him. His blows are crucial, and his body is noted for the hardness and power in holds. Few blows can put you down, and your attacks are noted to be Brutal. As a reward for your training, Akumashunko's activation cost is decreased by 5, as well as the price each turn. Hakuko's cost is also decreased by 5.


Last edited by Shiro on Thu Aug 14, 2008 9:40 am; edited 1 time in total
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Post by Shiro-Sama Sat May 03, 2008 7:32 am

Kido - Way of the demon

Level One - The Shinigami has just begun to learn the Arts of Kido, becoming barely proficient in the arts of Kido. His spells are effective against mortals, but ineffective against other Spirits. Unlocks Kido Spells numbered 1 to 20.

Level Two - The user is now able to use more effective Kido. While his spells are still only adequate, but is able to make up for it by utilizing new spells to attack an opponent. Unlocks Kido Spells Numbered 21 to 40.

Level Three - As knowledge increases, so does power in the case of Kido. After training, the user has become proficient enough to use Kido without Incantations, though the spells are weakened. Unlocks Incantation-less Casting.

Spoiler:

Level Four - The user's skill in Kido increases further, giving them even more spell selection to choose from. And while their spell power is still average level, they are able to use it effectively. Unlocks Kido Spells Numbered 41 to 60.

Level Five - Spell Power increases to a further level, as the Shinigami's Kido packs a punch. Their deadliness increases, giving them further control over Kido, and casting slightly faster. Unlocks no New Powers.
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Post by Shiro-Sama Sat May 03, 2008 7:43 am

Level Six - Even stronger Spells can now be used by the Shinigami. Spells become even easier to manipulate, for experience in the craft makes the user more adaptive in situations, making them user Kido even while under fire. Unlocks Kido Spells Numbered 61-80.

Level Seven - Powerful new ways are developed, as Shinigamis are able to combine spells to use more powerful attacks. This unique way of combat allows swift strikes and unexpected forms of attack. Unlocks Combination Casting.

Spoiler:


Level Eight - The user's skill with Kido has become something to be noted. The power of his spells cannot be dismissed in combat, for the enemy is to busy countering his spells to think. The Final list of spells have become known, making them capable with nearly every spell. Unlocks Kido Spells Numbered 81 to 100, the last spells.

Level Nine - The user's incantations increase in speed, their words rushed, making it difficult to even follow what they say, and even Incantation-less Spells are dangerous for the enemy. Some would even go far enough to call you a Kido Master, for your expert skills in Hadou, Bakudo, and Chido.

Level Ten - You have reached the pinnacle of Spell power, a Kido Expert in the aspects of your craft. Your skills have become to a point where you are able to Master one of the three arts of Kido. If you become a Hadou Master, your Destructive Arts will surge, making even a low level spell devastating. Bakudo Masters will be able to increase the effectiveness and Duration of their binds, with one trap after another capturing them. Finally, Chido Masters will be able to heal and restore nearly any wound, as well as infect the enemy's body with various disabilities. As an additional effect, all spells in the chosen Art will have their costs reduced by 5 Reiatsu, to a minimum of 5.
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Post by Shiro-Sama Fri Jul 25, 2008 10:34 am

Marksmanship - The Perfect Shot

Level One - The Quincy is able to aim his bow with an actual chance to hit something. They learn the basics and the advantages of firing fast vs firing well, as many arrows generally waste more then a single one. Unlocks no Powers.

Level Two - The Quincy's skill with the bow is decent, capable of making typically fair shot that almost always goes the right way. They are now trained in the ability to be able shoot well while in difficult situations, such as while moving, through small spaces, and in close range. Unlocks Curve Shot.

Spoiler:

Level Three - The arrows shot at this level are fine tuned for every shot. If an arrow misses, it will be not the Archer at fault. Bulls Eyes are a common thing, with archers having sharp eyes and capable of hitting many a target. The archers are now able to not only fire many arrows, but make many hits as well. Unlocks Rapid Barrage. Unlocks a -1 when creating Normal Arrows.(To a minimum of 1.)

Spoiler:

Level Four - The Archer is now noted for their Keen Eyes and quick firing skill, able to hit a moving target with ease and look good doing it. They are considered an Adept within their archery, having been able to accomplish many a wonder with the old bow and arrow. Unlocks Quick Release.

Spoiler:

Level Five - The Quincy is an acknowledged marksman, one that would be at the head of every fray, firing from a distance or shooting point-blank. They are noted for their experience, and their name is well recieved within families. Unlocks No Powers.


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Post by Shiro-Sama Tue Jul 29, 2008 9:19 am

Level Six - The quincy is an expert at the shot, capable of firing from reflex alone. Their skills makes them one of the most dangerous on the battlefield, with every arrow, from small to large, being feared by the enemy. Unlocks Blast Arrow, Unlocks a -2 when creating normal arrows. (To a minimum of 1. Replaces -1.)

Spoiler:

Level Seven - The Quincy is simply amazing. The eyes of the Quincy are inescapable, with their amazing accuracy capable of hitting a target from almost any seen able distance. Unlocks No Powers.

Level Eight - The Quincy is crafty, capable of firing deadly waves of arrows and strike an enemy from unexpected ways and attacks. One arrow, and all may hold a secret, for the arsenal or a Quincy is large, even with just arrows. Unlocks Crippling Aim.

Spoiler:

Level Nine - The Marksman is a master in many forms of ranged combat, and is one of the most experienced on the field. Few can match his flexibility in the shot, and almost every arrow is guaranteed to hit. Unlocks a -3 when creating normal arrows. (To a minimum of 1. Replaces -2)

Level Ten - They are a legendary Archer who is said to never miss once an enemy is in his sights. Their arrows are unbreakable, their sight inescapable. Even in point blank, they are deadly, and with subtle fingers, can release hundreds of arrows within a second. Unlocks Bullseye.

Spoiler:


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Post by Shiro-Sama Wed Jul 30, 2008 5:28 am

Reflexes - Can you keep up?

Level One - The Quincy has just begun his training, and is quick to exhaust his energy when running. They know little of enhanced movements, and only quality noted is their fast reflexes. Unlocks No Powers

Level Two - The Quincy has begun to become an athletic fighter, diving and rolling to dodge enemy attacks at a blink of an eye, and knowing when to put the pace at full speed. Still new to combat, they are easily hit by a skilled aim. Unlocks No Powers.

Level Three - The Archer has now learned how to utilize Spiritual particles to enhance his movement, making him able to traverse the battlefield at quicker speeds, and more easily dodge enemy strikes. Unlocks Hirenkyaku.

Spoiler:

Level Four - The Quincy is faster then ever, moving like the wind, with an occasional stumble. They are able to easily move away from sluggish attacks and are able to predict feints. Still, energy is always an issue, for no one can move forever. Unlocks Grellder.

Spoiler:

Level Five - The Quincy is daring and acrobatic, flipping, diving, and sprinting away attacks and navigating through a battlefield with ease. They are able to position themselves in every inch. Unlocks No Powers.


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Post by Shiro-Sama Fri Aug 01, 2008 11:57 am

Level Six - What an average human would call impossible is done with ease by these fighters, performing maneuvers and stunts that would likely cripple a normal human. They move instantly, reacting to every action. Unlocks Kayai Hirenkyaku.

Spoiler:

Level Seven - The Quincy's agility is surprising, outracing lesser fighters in a blin- No, wait, half a blink of an eye. Their feet are a blur, turning and shifting rapidly. Their ability to leap has them constantly bounding off the ground and walls, making their opponent wonder in agony where they are. Unlocks No Powers.

Level Eight - The Quincy moves so fast, it seems like he disappears. His movement is at the point where you'll be constantly be wondering if you missed him. They are able to run for what seems like forever. Throughout battle, you'll can't help but wonder, do they ever stop? Unlocks Schwanken.

Spoiler:

Level Nine - There they are...No, they're gone. Quincys at this level are like a flash. No, they're faster, able to move at a blink of the eye. Every position is possible for this prideful beast, which has few enemies that can match it's mind breaking speed, let alone surpass.

Spoiler:

Level Ten - You're so fast, your enemies can't even wonder how fast. Pure mobility and reflex. One instant, your shooting an arrow in point-blank. The next, sniping from a block away. The Quincy is a true demon in the eyes of foes, for only the greatest can begin to compare to this Quincy's Agility. Cost of Hirenkyakus, Grellder, and Schwanken are decreased by 5.


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Post by Shiro-Sama Thu Aug 21, 2008 8:23 am

Item Proficiency - Cutting an enemy down

Level One - The Quincy learns the basics of using energy to function most of the Quincy's assortment of gadgets and gizmos. They also learn some fundamental sword skills, training similar to fencing. Unlocks the First Seele Schneider.

Level Two - The Quincy is furthered trained in their own style of close range combat, focusing more upon finesse then pure strength. As they have grown in power, they are capable of now wielding two items. Unlocks the Second Seele Schneider and Seele Cut.

Spoiler:

Level Three - The Quincy are known for their intellect and ability to use strategy in battle. But less known is their ability to create, for genius can be applied in many ways, including creation. The Quincy Unlocks their first Custom Tool.

Level Four - The Quincy learns the dangers of more powerful artifacts, as they often utilize a large amount of energy, or can inflict harm upon the user. They train to use their powers even in danger, making them all the more deadly. Unlocks the Third Seele Schneider and Seele Arrow.

Spoiler:

Level Five - Four is a symbolic number, and in this case, Four blades can be quite dangerous. They are capable of slicing through enemies with ease, releasing a constant rain of strikes upon an enemy. For while Bow and Arrows are only used, their arrows can be vicious indeed. Unlocks the Fourth Seele Schneider.
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Post by Shiro-Sama Fri Aug 22, 2008 9:07 am

Level Six - The Quincy are introduced to an even more vast selection of devices and tools for both combat, and other types of usage. They also begin to learn the more advance forms of crafting with Reiatsu, allowing them to further understand the power of a Quincy Item. Unlocks their Second Custom Tool.

Level Seven - The Quincy learns the final secrets of their Reiatsu blades, their blades on par with Zanjutsu. Quincys, of course, user their make-shift swords in a far more destructive wave, for intelligence is needed as much as power. Unlocks the Fifth and Final Seele Schneider, and Sprenger.

Spoiler:

Level Eight - More and more mysteries are unlocked, as Quincys learn the necessities of creation. What metals and shapes are best, which crosses are best suited to which types of bows, why kinds of Spiritual Particles should Seeles use. These, and much more, are now learned. The Max energy for Seele Arrow is now 30 SE.

Level Nine - The Quincy now can not only unlock the powers of various Quincy Creations, but can now make them as well. All items are generated by mixing real items and enhancing them. For lost or broken tools can be repaired, or recreated. An expert maker in making. Unlocks the Third Custom Tool.

Level Ten - The Quincy is a Master Craftsman, with limitless control over items at his disposal. Few can match up to both his proficiency and clear talent. The mysteries over various gear and equipment all null and void to this jack-of-all-trades. Sword, Bow modifier, Shield? All capable by this Quincy. Unlocks a -10 SE cost on Sprenger, Seele Cut steals 5 SE per hit, and the Max energy for Seele Arrow is now 45 SE.
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Post by Shiro-Sama Sun Oct 19, 2008 4:16 pm

Particle Manipulation - All the Ammunition you'll ever need

Level One - You begin to learn the subtle powers that Quincys hold, for all their attacks carry a common element. The usage of spiritual particles within the air, better known as Particle Manipulation. Through understanding principle and how to harness this energy, a powerful Quincy is made. Unlocks Reisensa.

Spoiler:


Level Two - The Quincy learns the fine arts of Particle manipulation, finding that they are able to use them in more subtle forms them simply generating weapons. The Quincy is given his first Gintos, and learns the basic arts of Gin-Mahou, the unique Quincy form of spells that supplements their bows. Unlocks Third Degree Ginto Spells.

Level Three - The Quincy is now capable of drawing in Spiritual Particles with more ease, creating arrows for his bow and using other items with more ease. Their awareness of their surroundings increases more so, and their ability to distinguish them is heightened.

Level Four - The Quincy can more easily manipulate particles, transferring them within the confines of the Silver Tubes with more ease and conserving more energy. This allows them to perform even deadlier attacks. Unlocks Second Degree Ginto Spells

Level Five - Their ability to see and detect Reiatsu, both in free form and within bodies, increases greatly, allowing them to triple their normal range of sensory, as well as making them able to react quicker the sudden attacks. Unlocks Shireisensu

Spoiler:


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Post by Shiro-Sama Thu Oct 30, 2008 7:01 am

Level Six - All Quincys draw upon energy to fight. They use the atmosphere of a world to assist in combat. They are now more easily able to draw and amplify their Techniques, having more energy to work with and being more proficient with it. Unlocks Dämpfen.

Spoiler:

Level Seven - They are now able to fine tune Spiritual particles to a higher degree, allowing them to precisely manipulate and amplify them for various uses, not the least of which is their Ginto Magic. Unlocks First Degree Ginto Spells.

Level Eight - They are now given information on advance techniques, giving them insight and knowledge of powers that baffle opponents with ease. Now, a Quincy can even use Particles to manipulate his own body. Unlocks Ranso-Tengai

Spoiler:

Level Nine - The Quincy is one with Reiatsu, able to take in large quantities and release them in powerful bursts. Few can match their effortless flinging of power, as they constantly gain power to unleash upon an enemy. "Running out of Ammo" is a concept that, amongst the Quincy, is an impossibility. There is only victory or death. Unlocks Mehr Dämpfen

Spoiler:

Level Ten - The Quincy has truly become one with Spiritual Pressure, able to bend it and project it to his very whim, every command a possibility. They have broken through control thought improbably by other races, and have shown that no Quincy is to be underestimated. Ginto Spells and Ranso Tengai cost 5 less to manipulate, and True Spirit Sensor is now considered constantly active for no Reiatsu to use.


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Post by Shiro-Sama Sat Nov 15, 2008 5:09 pm

Ferocity - Wraith of a Beast

Level One - Hollows are dangerous creatures, capable of devouring an opponent without mercy. This Hollow has animal-instincts, allowing it to strike down it's prey in mere seconds.

Level Two - The Hollow mind sharpens as it's body becomes stronger, more suited to the hunt and devious in Nature. It is able to fight down enemies with its body alone with ease. Unlocks Sangre Lujuria.

Spoiler:

Level Three - The Hollow's physique is unnatural, already surpassing other races and able to brush them aside and step on them like ants. Their strength allows them to cripple humans and even Shinigami. Unlocks No New Powers.

Level Four - The Hollow is able to analyze an opponent's strength, using Gorilla tactics combined with crushing strikes to defeat an opponent. By combining intelligence with merciless fury, leaves a dangerous being. Unlocks a one turn max increase on Sangre Lujaria and Impacto.

Spoiler:

Level Five - Fell spirits of lost purpose, Hollows at this point are capable of taking even solid metal and bending it as they wish, making items of lesser durability shatter by merely tightening their grasp, their power continuing to grow. Unlocks No New Powers.


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Post by Shiro-Sama Mon Nov 17, 2008 3:59 am

Level Six The Hollow is able to control it's strength with more ease, allowing them to deceive an opponent by hiding their true power. When revealed, the sheer fearsomeness of it can often send fear throughout an opponent. Unlocks a one turn max increase on Sangre Lujaria.

Level Seven By using their rage to empower themselves, Hollows are able to become even more destructive, using more precise methods of attack to both defend and strike an opponent down. Unlocks Ablandir.

Spoiler:

Level Eight The Hollow combines his demolition arms with more fluid motion, giving him a new finesse that rivals even the delicate sword play of Shinigami. With such control, they care able to dispatch enemy while even looking good. Unlocks a one turn max increase on Sangre Lujaria. The user may now perform impacto without charging.

Level Nine With an unnatural force that very few can match, the Hollow can break bones with a mere finger, representing the annihilating force that Hollows have been so known, yet with the slightest effort. None can imagine such a being. Unlocks No New Powers.

Level Ten They have reached the pinnacle of power, the very total of strength, with even the slightest footstep being watched. Their inner fury is considered a sign of the apocalypse, causing such beings of unmeasurable force to echo their every motion. Death lies for those who are hit by this being. Unlocks Horadar and one turn max increase on Sangre Lujaria. Sangre Lujaria, Impacto, and Ablandir have their Reiatsu Costs lowered by 5.

Spoiler:


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Post by Shiro-Sama Tue Nov 18, 2008 2:19 am

Agility - Speed Demons

Level One - Hollows are quick and responsive, making them much like animals in their ability to move suddenly and without warning. Their unpredicability serves them much as their reflexes due, making them hard to track. Unlocks Cazador.

Spoiler:

Level Two - The Hollow has a further animal-like speed, capable of lightning fast responses that one would expect from a Cobra. Playing around an opponent, they will snap at you without warning. Unlocks No New Powers.

Level Three - Cleverness is attributed now to the Hollow, it's quick mind allowing it to predict attacks and evade them, giving back counterattacks as it waits for the moment in which their opponent's guard breaks! Unlocks Abalanzar.

Spoiler:

Level Four - The Hollow becomes flexible and smooth, it's movements becoming more difficult to follow. Regardless of size, hitting it is a task, as they enjoy the struggling of an opponent as they wait for the kill. Unlocks No New Powers.

Level Five - The Hollow's movement becomes furious, with no natural animals in the world capable of moving close to it's speed. They are able to run down even Spiritual opponents in mere seconds, running them down. Unlocks No New Powers.


Last edited by Shiro-Sama on Tue Nov 18, 2008 11:14 am; edited 3 times in total
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Post by Shiro-Sama Tue Nov 18, 2008 2:23 am

Level Six - The Hollow reaches a new level of speed, allowing them to break the sound barrier as they now are capable of moving instantaneously, allowing them to match even a Shinigami's prowess in fast movement within battle.

Spoiler:

Level Seven - Furthering their bodies, Hollows are able to move with far more grace, something lesser hollows cannot even understand. They flow rather then dodge, slide, and not run. Because of such evasion, hitting them becauses a harder task then ever before.

Level Eight - Hollows become even faster at this stage, retaining the graceful yes predator-like stalking-quality, which, when striking, rushing forth in sudden unpredictable bursts that can easily make opponent lose them self in matching their speed, which, of course, the Hollow takes advantage of.

Level Nine - The Hollow is now able to utilize a cunning new tactic to defeat it's enemies, striking them from all sides, and appearing as if you were fighting an army, rather then a sole warrior. Unlocks Sonido-Eco.

Spoiler:

Level Ten - Hollows who reach such a way of movement that baffles all save those who can match them are known as Gemelos Sonído, Twin Sounds, due to the fact that when they move, an enemy hears only the first sound. They are dead by the time the second is heard. Unlocks a minus 5 Reiatsu cost upon Abalanzar Sonido, and Sonido Eco. Cazador now allows the user, once the trail is found, to immediately locate the location of the target, no longer requiring to follow the trail.
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Post by Shiro-Sama Fri Nov 21, 2008 7:35 am

Level One - The Hollow has the ability to see spiritual particles in battle, giving it a higher sense of vision then a normal soul. The Hollow's body becomes more attuned to the particles as well, invigorated whenever a large concentration is present. Unlocks No New Powers.

Level Two - They have now become more adept and at ease with using their spiritual powers, making them more dangerous to hunt because of this. They are highly sensitive to bursts of Reiatsu, much as animals can tell the approaching of a storm. Unlocks No New Powers.

Level Three - The Hollow has reached a level when it's chaotic inner energies may now be harnessed in order to attack, taking in deadly force into a single shot, Hollows may now use their signature Reiatsu-based blast. Unlocks Cero.

Spoiler:

Level Four - The Hollows sensitivity to energy has increased, giving it further insight into Reiatsu-based abilities and it's own powers. The Hollow is able to detect different forms of Reiatsu and identify them through memory and feeling. Unlocks No New Powers.

Level Five - The Hollow becomes more efficient at utilizing it's own Reiatsu, forming new ways of projecting Spiritual energy. This allows the Hollow to be more adaptive to different situations, and able to wield their powers with ease. Unlocks Bala.

Spoiler:


Last edited by Shiro-Sama on Mon Dec 15, 2008 8:31 am; edited 4 times in total
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Post by Shiro-Sama Fri Nov 21, 2008 7:35 am

Level Six - The Hollow becomes a more adept Marksman with energy blasts, his accuracy increasing dramatically as even nimble targets are shot down by his ability to anticipate and judge an enemy movements. Unlocks No New Powers.

Level Seven - Power becomes so easy to muster, that the Hollow does so without thinking, an instinctive form of control that allows the Hollow to be able to release Ceros without warning, a sign of their power. Unlocks No New Powers.

Level Eight - Hollows have become well trained in the defense of energy attacks, both from other races and their own kind. Their bodies have so well adapted to this that they are now capable of even reflecting energy attacks. Unlocks Cero Doble.

Spoiler:

Level Nine - The Hollow has perfected their powers so that even a minor Cero technique can be a powerful blast capable of taking down an enemy. The secret of their power is simple- Taking energy and storing it within their body, slowly allowing it to grow in force, until it is released in single deadly attack. Unlocks No New Powers.

Level Ten - The Hollow has become so powerful that they are not strong enough, but rather, too strong not to, use the ultimate form of attack, learning a secret power that uses the most deadly of Reiatsu within a Hollow to exterminate any target in their way. Unlocks a minus 5 Reiatsu cost on Cero, Bala, and Cero Doble. Unlocks Grand Rey Cero.

Spoiler:


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Post by Shiro-Sama Sat Nov 22, 2008 7:36 am

Level One - Hollows are noted to have an unusually thick bodies, giving them a resistance against many lesser attacks. Some Hollows can even condense their bodies further, giving them an armor-like quality that can shield them from attacks. Unlocks Piedra.

Spoiler:

Level Two - The Hollow's body becomes more stable, resisting assault and taking more strain. Because of this, facing a Hollow without enough force to crack their unusual bodies is a task that will often end in death. Unlocks No New Powers.

Level Three - Hollows are capable of learning special techniques similar to their ability to form armors. By projecting this energy in a defensive way, Hollows are able to work together for efficiently, baffling their opponent's with their abilities. Unlocks Negaccion.

Spoiler:

Level Four - Bodies of Hollows become even tougher at this level, and begin to take a metal-like quality, allowing them to resist and take further damage from an opponent. Though they be creatures of flesh and blood, they are difficult to slay. Unlocks No New Powers.

Level Five - The Hollow have attained a new level of Reiatsu reinforcement, making them far more difficult to kill and a pain in the Person who's face resembles their Anal Zone to defeat. With this new layer of shield-like skin, the Hollow will be immune further. Unlocks Hierro.

Spoiler:


Last edited by Shiro-Sama on Mon Dec 15, 2008 9:51 am; edited 4 times in total
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Post by Shiro-Sama Sat Nov 22, 2008 7:37 am

Level Six - The Hollow's body has become more then simply tough, as the need for substanance diminishes. Water, food, these things become trivial to the Hollow, as they become more and more to one might call Immortal. Unlocks No New Powers.

Level Seven - The Hollow is now able to bend their defensive barriers for more devious uses, being now able to create even stronger Negaccions. The Hollow learns a power that has the ability to trap even strong foes in it's midst. Unlocks Caja Negaccion.

Spoiler:

Level Eight - The Hollow excels as shielding himself to a further degree. With large reserves of Reiatsu, and easier control, the Hollow is able to fight even for long durations with his improved armor, giving him a certain edge over his opponents. Unlocks No New Powers.

Level Nine - The Hollow has obtained a new a form of armor, a final advancement in his defensive capabilities which allows him to defend himself from even Captain-level attacks, showing him to be a powerful combatant that underestimated is not only foolish, but stupid. Unlocks Acero.

Spoiler:

Level Ten - The Hollow has reached the pinnacle of life, almost god-like in his ability to resist death. Few can even scratch his body, making those around him wonder if he ever was mortal. His body is literately a fortress, making none save the most elite capable of defeating this monster of a being. Unlocks a Minus 5 Reiatsu cost for Hierro, Acero, Negaccion, and Caja Negaccion.
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